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// Demo
// The build
A one-screen storm-recovery puzzle. A storm blacks out a tiny coastal district; you have two repair crews and never enough power for everyone. Send crews, then choose who gets the first units back: the clinic on a dying generator, or the homes? Three hand-authored storms, a deterministic sim with replay and run comparison, and a fully procedural Three.js diorama with day/night, traffic and synthesized sound. No score, only tradeoffs. Play: https://fenner888.github.io/afterlight/
// Repo timing
// Model
Devin (GPT-Astra/Opus 5.5 to plan) SWE-2 to build · via an editor or coding agent (Cursor, Claude Code…)
Declared by @fenner888
Model use is declared, not detected. Hackyard cannot verify which model wrote code and does not claim to. A receipt shows a session existed, it does not prove that model wrote what shipped, and most builders won't attach one. Treat it as context, the same as commit dates.
// Notes from the yard
Tried it? Tell @fenner888 what worked, what you'd use it for, or one idea to take it further.
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