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// Demo
// The build
Blockspell is a 3D voxel puzzle game that runs fully offline in your browser. Type a word (ball, dog, fire, ladder) and a voxel object pops into a physics world with real behaviors: fire spreads, dogs chase bones, balloons float away. Solve levels by summoning the right things. No network requests at all: models, textures, and sound are generated in code, and a service worker caches the game so it loads with Wi-Fi off. Play on the web, or download desktop and Android builds.
// Repo timing
// Model
Claude Opus 5.5 and Claude Sonnet 5.5 via Claude Code · via an editor or coding agent (Cursor, Claude Code…)
Declared by @robertg761
Model use is declared, not detected. Hackyard cannot verify which model wrote code and does not claim to. A receipt shows a session existed, it does not prove that model wrote what shipped, and most builders won't attach one. Treat it as context, the same as commit dates.
// Notes from the yard
Notes open when voting closes, Sun, Nov 8 · 22:00 UTC. Then anyone can leave @robertg761 a note.
// Repo timing
Repo created during the build window
Repo creation date comes from GitHub and can't be altered by the author. Commit dates can be rewritten, so treat them as context rather than proof. Build window: Mon, Nov 2 · 18:00 UTC → Fri, Nov 6 · 18:00 UTC.